Virtual Reality for Head-Fixed Mice

LabeoTech's virtual reality systems present controlled visual environments to head-fixed mice for studies of spatial navigation, decision-making and sensory integration. They take less bench space than physical mazes and need less handling between trials.

Complete LabeoTech virtual reality setup for head-fixed mice: spherical treadmill, VR displays, reinforcement devices and control computer

Why Virtual Reality for Head-Fixed Mice

Less Space

A VR rig takes far less space than a physical arena or maze, which suits compact or shared setups.

Less Handling, Less Stress

Trials run and restart without moving the animal, so there is no handling between trials and less stress for the mouse.

Awake, Unanesthetized Imaging

The VR setup works with our imaging systems, with 2-photon imaging systems and with third-party electrophysiology equipment, so recordings can be made in awake animals without anesthesia.

System Components

Virtual Reality Headset for Mice

VR Headset

A compact headset designed for mice, with one display per eye and binocular overlap for 3D perception. A dual-display alternative is also available.

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Spherical Treadmill for Mice

Spherical Treadmill

Converts the mouse's running into movement in the virtual environment, with brakes to restrict movement to one direction. A linear treadmill can also be used.

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Water Dispenser and Lick Detector

Reinforcement Devices

Reward or aversive stimuli for decision tasks, delivered by the water dispenser or the air puff stimulator.

Water dispenser Air puff stimulator

VRLab Suite Software

Ready-to-run experiments and an environment builder with moving objects and trigger zones. Events control rewards, TTL pulses, tones and behavioral-camera recording, and all data are saved to .csv.

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Example: Y-Maze on the Spherical Treadmill

A mouse runs a Y-Maze on the spherical treadmill while wearing the VR headset. The visual input is fully controlled and the animal's position is tracked in real time. Each new trial starts automatically at the beginning of the maze, with no one handling the mouse to put it back: trials run faster and the animal is less stressed.

  • Suited to decision-making, navigation and learning experiments
  • Real-time behavioral tracking alongside sensory control
  • Compatible with open- or closed-loop experimental paradigms
  • Mouse position and results saved automatically to .csv
A mouse navigating a Y-Maze in VR, walking on the spherical treadmill

Ready-to-Run VR Experiments

VRLab Suite includes a library of experiments. Each comes with default scenes that can be run as they are or adjusted: trial count, textures, distances, reward conditions and events.

Y-Maze environment with vertical stripes on the left wall and horizontal stripes on the right
Decision-making

Y-Maze

A two-branch choice task cued by wall patterns, with reward or punishment on each side.

Infinite Corridor environment with a tunnel object
Awake imaging

Infinite Corridor

Endlessly repeating corridor sections with trees, rocks or tunnels, for habituation and low-stress imaging.

Layout diagram of the Configurable Corridor showing the decision zone and reward zone
Reward learning

Configurable Corridor

A decision zone plus a reward zone with continuous or lick-triggered water delivery.

Precipice environment: checkerboard corridor ending at a drop with a pyramid in the distance
Depth perception

Precipice

A corridor that ends at a drop, with a pyramid depth cue and an adjustable lower floor.

Predator environment: a dark sphere approaching over a green grid corridor
Threat response

Predator

A sphere approaches from a random side after a random pause, simulating a predator.

−90° 0° +90°
Visual mapping

Retinotopy

A bar sweeps across the visual field at a set angular speed, width and direction, with per-eye stimulation on the headset.

Open Field arena with green and blue striped walls and a granular floor
Spatial navigation

Open Field

An arena of customizable size with textured walls, objects, moving objects and trigger zones.

Made for you

Custom Environment

Need a paradigm beyond the library? We design custom environments to your specification.

Tell us about your task

Events and Synchronization

VRLab Suite experiments are driven by events. Trigger zones, trial boundaries and the animal's choices fire events, and connected devices respond to them.

Moving Objects

Objects move to a new position when an event fires, for example a looming stimulus, a sliding door or an approaching target.

Trigger Zones & Events

Invisible trigger boxes fire events when the animal enters them, with an adjustable delay and intensity.

Synchronized Behavioral Video

Recording on our behavioral camera starts and stops on the events you choose. The camera can also be used for eye tracking and is compatible with 2-photon setups.

Hardware Sync

Any event can drive 8 BNC TTL outputs, audio tones or a photodiode sync patch. Every log carries millisecond timestamps.

Case Study from Our Blog

A mouse running along a virtual corridor divided into control, reward and post-reward zones, with water drops delivered in the striped reward zone

Exploring Learning and Reward Processing with Virtual Reality in Mice

How virtual reality is used in behavioral neuroscience to study learning, behavior and brain function in mice under controlled experimental conditions.

Read More »

System Overview

VR HeadsetDesigned for adult mice, monocular + binocular FOV
Alternative DisplayDual 15.6″ display configuration
LocomotionSpherical treadmill with directional brakes
Alternative TreadmillLow-friction linear treadmill
ReinforcementWater reward, air puff stimulator, audio tones
SoftwareVRLab Suite, built-in experiments + custom
Treadmill InterfaceUSB, real-time analog outputs
Ball MaintenanceStandard 8″ Styrofoam ball, easily replaced
ComputerPreconfigured PC included (optional)
Data output.csv + .txt per run, per-frame, ms timestamps
Synchronization8 BNC TTL outputs, treadmill TTL in/out, photodiode patch
Behavioral videoCamera recording started/stopped by VR events
Environment builderObject shapes, moving objects, trigger zones
Compatible imagingWidefield, speckle, intrinsic, 2-photon
Also compatible withOptogenetics, electrophysiology

Compatible Technologies

Equipment the VR system can be used with.

Need something else in the loop? Contact us about integrating additional devices.

Research Applications

Closed-Loop Feedback

Study adaptive behavior and learning by linking real-time neural activity to the virtual environment.

Head-Fixed Navigation

Use virtual corridors, mazes, and arenas to investigate spatial cognition and memory formation.

Motor & Sensorimotor Integration

Study how animals use sensory feedback to adjust motor commands.

Awake Imaging

Image awake mice during behavior, without the effects of anesthesia. A visual environment helps reduce the stress of head fixation.

Flexible Experimental Design

Create your own environments with the VR software, compatible with open- or closed-loop paradigms.

Frequently Asked Questions

Can I integrate this VR system with my existing imaging setup?

Yes. The headset is small enough to be compatible with most imaging systems, including 2-photon microscopy and our own widefield, speckle, and intrinsic signal imaging platforms.

Is training or documentation provided?

Yes. We provide video tutorials, a full PDF manual, and remote onboarding sessions upon request. We also recommend following our step-by-step habituation and training protocol, available on our protocols page.

Can I sync the VR setup with my other devices?

Yes. In VRLab Suite, any event (trial start, reward, a trigger zone…) can send a TTL pulse on the 8 BNC module outputs or the spherical treadmill output, play a tone, or flash a photodiode sync patch. The treadmill's TTL input is logged every frame, and all logs carry millisecond timestamps, so VR data line up with our optical imaging systems and third-party electrophysiology equipment.

How does the treadmill communicate with the VR software?

The spherical treadmill connects over USB and communicates directly with VRLab Suite: as the mouse moves, its motion is translated into movement in the virtual environment in real time. Customers can also build their own software with our API, in Unreal Engine, Unity or Godot.

Do I need a dedicated computer to run VRLab Suite?

VRLab Suite is sold with a preconfigured computer, because real-time 3D rendering on several displays needs capable hardware. A software-only option is available; contact us to check that your computer meets the requirements.

Can I create my own virtual environments?

Yes. The Open Field and Infinite Corridor include a no-code builder with object shapes, textures (including your own images), trigger zones and, in the Open Field, event-triggered moving objects. Beyond the built-in experiments, we also design custom environments.

Can I record behavioral video in sync with the VR experiment?

Yes. VRLab Suite starts and stops recording on our behavioral camera on the events you choose, for example at the start and end of the experiment, so every session's video is captured on cue.

What maintenance does the spherical treadmill require?

Very little. The ball can be replaced with any standard 8-inch Styrofoam ball, or bought from us.

Configure a VR Setup

Use the configurator to select a display, treadmill, reinforcement devices and software, or contact us to discuss a custom configuration.